enet-tutorials ~master (2014-11-15T21:57:48Z)
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BaseServer.sendToAll
baseserver
BaseServer
Sends packet to all clients.
void
sendToAll
(P packet, ubyte channel)
void
sendToAll
(ubyte[] data, ubyte channel)
class
BaseServer
(Client)
void
sendToAll
(
ubyte
[]
data
,
ubyte
channel
= 0
)
void
sendToAll
(ENetPacket* packet, ubyte channel)
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disconnectAll
sendTo
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clientStorage
Sends packet to all clients.